donkey kong country 2 ghostly grove dk coin

After it hurls a single barrel at the Kongs, it floats away. Follow the banana trail up and to the right, on the platform right of Squitter's      Kremkoin and 12 Kremkoins to collect here. Five ropes are located in the large gap that this Kloak is found above. A wide abyss can be found farther ahead. Hno3 Structure Coordinate Bond, In the GBA version, when revisiting cleared boss stages, the player must expend ten Banana Coins for the attempt of replaying boss battles within a time limit, setting a new record and earning some extra life balloons. Another abyss with more ropes in it follows the Kabooms. Wikis. DOOR; The Kongs have new voice clips, most of which were taken from. to move K. Rool's Keep as seen in the SNES version. (a trail of bananas beneath). adjacent to the floating DK barrel ) as far as possible. cross Walk to the extreme left of the entry platform; use the team-up "A"-throw A Zinger blocks the Kongs' path near the Klobber. If they land on it, the level is completed. Shark Tale Shrimp, Unlike the SNES version, the screen does not stay locked in position in some stage sections, making hidden passages easier to spot in the GBA version. Cleared worlds are marked by the icon of the current main character beating the respective boss stages in the worlds once. Another large pit is ahead, but it can be crossed with the help from a trio of ropes. The letter N is hidden inside a chest above them, and the Kongs can reveal the letter by attack either enemy with the chest. Puerto Rican Culture Essay, There are a few Krunchas who appear in pairs. entry point (it will have to be a running jump). Some time after the first adventue, Donkey Kong, while relaxing on the beach, was kidnapped by the Kremling Krew. as you get past Entry - the continue than any of the DK coin           left of the [G]. On the other side of the gap, a trio of Klampon patrol the area. Like many games in the platform genre, the plot is not necessarily an integral part of the game, and therefore, much of it isn't discussed throughout the game itself. drop down to The musics of losing one extra life and end of stage not longer change depending of the stage. A platform with a Kaboom on it is located after this abyss. The heroes must climb upwards using the ropes to reach a higher platform located immediately after a stationary Zinger. At the end of Squitter's portion of the level. After passing a small gap, the heroes approach a Klobber on a platform. move to the extreme left edge and jump upwards to land in an invisible Kremkoin Walk to left to single banana, drop into Jump low across the first pit right of the [O] opening (also the first about 1/3 of a screen to the right of the rightmost Flitter. During the first half of the level, Diddy Kong and Dixie Kong must blast through many Barrel Cannons. Other enemies in the level include Klomps, Kloaks, Klampons, Klobbers, Krunchas, Zingers, Flitters and Spinies. Rambi Rumble Target Terror - There is 1 DK Coin and 2 Kremkoins to collect here. He still wasn't able to spit eggs but he was able to carry barrels to drop on enemies. Unemployment Not Paid Status Ga, He asked for Donkey Kong to join him, but DK simply continues lounging. A flat pathway with a Spiny walking along it is ahead at a slightly lower elevation with a rope appearing and and disappearing above it. Ghostly Grove | Donkey Kong Country Speedrunning Wiki | Fandom. The screens preceding the Bonus Rooms feature extra icons and effects. Spinies can be found soon after them under a formation of bananas. These ropes will disappear on you, so make sure to pay attention. Commander Pro Temp Sensor Placement, Lil Suzy 2020, It has King Zing Sting come before and it either Haunted Hall (DKC2) or Krazy Koaster (DKL2) come after it. The SNES controller in the background of The Flying Krock boss stage K. Rool Duel was removed. They can be used to reach a Bonus Barrel. Diddy Kong volunteered to rescue Donkey and prove his competence to the family. Although there is a layer of fog covering the screen, this is not the primary feature. Ghostly Grove is the first stage in Gloomy Gulch, the twenty-seventh stage in Donkey Kong Country 2: Diddy's Kong Quest and the twenty-sixth in Donkey Kong Land 2. A 3D rendered artwork of a glade-like portion in Gloomy Gulch, which is perhaps Ghostly Grove's, judging by the colors used. Patty Mccormack Sopranos, A small platform is present at the opposite side of the gap. Ahead, the Kongs can find a wobbling DK Barrel in front of a Kloak, who throws Spinies at them. At the beginning of the level, the Kongs can find a Kloak, above themselves that throws items to them. This level is set in an eerie forest and marks first appearance of the ropes. What Does Mms Mean In Slang, Entry - OPEN DOOR; Game - FIND Entry - DOOR; The ending was slightly tweaked. Entry - OPEN DOOR; Game - FIND into a Another abyss follows it, but it can only be crossed with the help of a rope. 0:00:41.21: Ghostly Grove - Coin 23 This one is underneath the platform with the 'O' from K-O-N-G on it. In "Donkey Kong Country 3" Purple Squawks was given a new ability. Dusk Diver Romance, Your email address will not be published. It is also the first area of Gloomy Gulch. Kremkoin                     trail of bananas to the DK coin and then onward to the end target. And don’t get me started about blue coins in Mario Sunshine. Sprite of Diddy Kong walking and mourning. Make Myself Cry, the Jump off to the right of a horizontal rope that has three stationary Zingers Sits just out … Instead, Diddy and Dixie Kong are transformed into Squitter from a small room after the first portion. Introduction II. Donkey Kong Country 2: Diddy's Kong Quest (スーパードンキーコング2 ディクシー&ディディー, Super Donkey Kong 2: Dixie & Diddy in Japan3) is a platformer game developed by Rareware and released by Nintendo for the Super Nintendo Entertainment System in 1995. A Klampon is ahead, marching in front of a raised piece of land with a Spiny and a Banana Bunch on it. Late into the level, the Kongs can find a group of Bananas arranged in a circular shape. Squitter's box is at the top. With the exception of the End of Level Target, the stage portion is the only instance in which the player plays as the Kongs, from a two-floored terrain with numerous Krunchas, Kutlasses, and Neeks. In Donkey Kong Land III, there are 42 DK Coins hidden in the game. Another abyss follows it, but it can only be crossed with the help of a rope. A barrel and a lone Klobber can be found immediately after the pit. Jessica Stam Baby, I get both bonuses and the DK coin. Regardless, a rope appears next to it to aid the heroes in crossing. Animal You have to move fast, because you need invincibility to knock           This allows you to jump out of the roll into the barrels under, to grab the DK. bounce off a single Flitter (blue dragonfly) into another barrel, then           The bananas form a circle, which has the invisible letter G within it. This stage's appearance is inside a beehive and is known to have a lot of Zingers. Pick up the Kannonball that's not far from the end of the level, carry A distance past the continue barrel, there is a horizontal rope which you Two more ledges follow here that have a couple of Klampons climbing down them. The level takes place in a mine shaft. DK coin In the podium of the Cranky's Video Game Heroes contest, Link and Yoshi have changed places. Kannon's Klaim is the second stage in Crocodile Cauldron and Krem Cauldron, and the eighth stage in Donkey Kong Country 2: Diddy's Kong Quest and Donkey Kong Land 2. Entry - DOOR; Game - FIND After passing a small gap, the heroes approach a Klobber on a platform. A second rope is above a prickly Spiny found in a small alcove. Up above the "Y" of bananas that is immediately right of Squitter [citation needed]. The movement pattern for dodging the spikes is very important, because it leads the bee to the top right of the screen sooner, allowing his next cycle to begin faster. Donkey Kong Country 2 Version 1.0 Table of contents: I. should now have: 34  It also had a Game Boy semi-sequel, called Donkey Kong Land 2. Explore Wikis; Community Central; Start a Wiki; Search This wiki This wiki All wikis | Sign In Don't have an account? Sits just out of sight above [N]. An abyss is next to the Kremling enemy. The bananas form a circle, which has the invisible letter G within it. Kremkoin level is found... pass through the wall above the bonus area entry, DK Coin So you wonder why the DK Coin is the hard part, eh? Go forward to collect Glimmer, Krow - There is 1 Kremkoin to collect here. continue barrel). Donkey Kong Country 2: Diddy's Kong Quest. Another gap is immediately after the foe, and it is filled with ropes, bananas, and a lone Zinger. Donkey Kong Country 2: Diddy's Kong Quest(tm) Game THERE ARE 2 VERSIONS OF THIS GAME. Klomps stomp along the long and rather flat pathway ahead. Donkey Kong Country 2: Diddy's Kong Quest. Klobber After paying fifteen Kremkoins at the respective Klubba's Kiosk to reach a stage in the Lost World, every unlocked stage can be accessed from any already paid location of Klubba. When continuing a game, the cheat code must be inputted again. Shirley Booth Net Worth At Her Death, A rope floats above it that must be used to cross, and a Banana Coin is also in the gap. At the very start, the Kongs are located beneath a Kloak, who is hovering over them. Ghostly Grove is the twenty-third level of Donkey Kong Country 2: Diddy's Kong Quest. Kremkoin Beside the [O] under the platform left of the first set of spikes left They can aid the heroes in crossing the gap. Near the end of the stage, Rambi is chased by King Zing until reaching the last ledge in the stage. To the right of the chest with [N], climb the pair of ghost ropes that Ride the balloon just after the continue barrel, down and to the left,                                         Kremkoin In the fifth room with a group of barrel cannons, there is a bonus barrel up and right to the second one, and without hesitating jump up and right Use the barrel after the first "no Enguarde" sign to break open the left-hand Panic - There is one DK coin and 2 Kremkoins to collect here. Diddy and Dixie find hundreds of K… Here, a Kloak can be found floating over another abyss. From the Super Mario Wiki, the Mario encyclopedia, Donkey Kong Country 2: Diddy's Kong Quest, https://www.mariowiki.com/index.php?title=Ghostly_Grove_(Donkey_Kong_Country_2:_Diddy%27s_Kong_Quest)&oldid=2634037, Donkey Kong Country 2: Diddy's Kong Quest Levels, Just after the letter O, the Kongs must jump into the following pit but move left to land into a barely visible Auto-Fire Barrel, which blasts them to the DK Coin and an upward-facing Auto-Fire Barrel that blasts them back on ground. However, there is a fairly long and comical prologue in the instruction manual, covering the events leading up to the beginning of the game. blasting "up" to a platform with two Krooks), blast up-right to a barrel. The DK Coin is guarded by a Koin in all levels, except undersea levels, where they are seen floating and spinning as in Donkey Kong Country 2 and Donkey Kong Land 2. A new character, Dixie Kong, replaces Donkey Kong. After the player picking a option, Diddy Kong will be shoot from a cannon at it. Funky is seen surfing and then falling off his board. Ghostly Grove is the twenty-third level in Donkey Kong Land 2 and the first level of Gloomy Gulch. left-to-right. Donkey Kong Country 2 has a well-designed hierarchy of secrets. The second game in Rare's Donkey Kong Country trilogy for the Super Nintendo Entertainment System, released in 1995.The game was remade for the Game Boy Advance in 2004. Koi Wa Tsuzuku Yo Dokomade Mo Ninemanga, Keith Lamont Robinson, Theo Riddick Father, The start of the level, where the photograph is located. Take it to the You should now have: 5 should now have: 40  Entry - BONUS BARREL; Pass through the ceiling of this room into These modes are only accessible after picking a new game file. In order to progress through the game, the Kongs must beat stages by reaching the finish without losing both characters. Manger Crossword Clue, Ghost Ropes are ghost-like ropes that appear in some woods stages of the Gloomy Gulch world in the games Donkey Kong Country 2: Diddy's Kong Quest and Donkey Kong Land 2. By using. Krow's Team-up to get to the hook directly above the entry point. It can be climbed to reach the letter O. They can aid the heroes in crossing the gap. Although there is a layer of fog covering the screen, this is not the primary feature. Nose Dripping After Sinus Rinse, This page was last edited on April 6, 2019, at 00:59. at the banana. Ghostly Grove is the twenty-third level of Donkey Kong Country 2: Diddy's Kong Quest. Gameplay. Near the start of the level, the letter K is hovering over a small gap with a Klampon and a Spiny. They hide in barrels in front of a raised piece of ground. A rope is on the way down the pathway, and a DK Barrel wobbles next to it. Coronavirus Micron Size, - There is 1 DK Coin to collect here. coin. THE DONKEY KONG COUNTRY 2: DIDDY'S KONG QUEST GUIDE version 1.1 ... is flipped in the opposite position from an empty Barrel. Cranky goes up to him and complains how he never took breaks, \"whisking off maidens and thr… Norwegian Refugee Council Salary Scale, There is 1 DK Coin and 3 Kremkoins to collect here. A wide abyss is after them with a pair of ropes above it, and a Flitter also flies in the gap. Tanzina Vega Baby Daddy, It's with much gladness that we finally present to you, the result of many months of hard work to improve and apply the current standard of tricks and glitches to the 102% run of Donkey Kong Country 2. The rope can be used to reach a higher area of land. Take Dixie to the right from the beginning; use her helicopter spin down The other transition screens in the game will fade in and fade out from black showing the shape of the symbol always appearing when the main characters and enemies make contact during attacks. After tossing the enemy, the Kloak leaves, allowing the Kongs to safely progress to an abyss near its previous spot. DK coin This level is set in an eerie forest and marks first appearance of the ropes. A treasure chest containing the letter N is here. At end, jump in Diddy barrel, blast up and right to blast barrel, up and Use team-up "A"-throw to reach it. I move pretty fast except in a couple or so areas. Floating in the small pit right before the two Ghost Ropes leading to the second Bonus Area. Sometime after passing the Star Barrel, the Kongs encounter both a Klobber and a Kaboom next to each other. as you get past Entry - the continue than any of the DK coin left of the [G]. This is based of the Game Boy Advance remake's intro, which can be viewed here: . Collect all DK Coins, Kremkoins and Feathers in Crocodile Cauldron . Walkthrough Gangplank Galleon Crocodile Cauldron Krem Quay Krazy Kremland Gloomy Gulich K. Rool's Keep The Flying Krock Lost World Monkey Museum Kong Kollege Funky's Flights II III. Cranky Kong gives commentary when a boss is defeated, much like the Game Boy Advance version of. Entering the Gloomy Gulch. Sonia Forward Curve, IF THE FIRST CODE DOESN'T WORK ON YOUR GAME, THEN TRY THE SECOND CODE [First code] [Alternate] ... - Ghostly Grove DK coin Under the platform with the [O]. Required fields are marked *. DK coin and go through the door to the left. By inputting "WELLARD", DK Barrels on the ground will be replaced by crates and floating DK Barrels will be missing, making the game harder. You could also dismount by pressing the X button. Two Klampons are here that march along some stair-like piece of land. Exclusive in this game, DK Coins can also be obtained by playing a card game in the Sheepy Shop in each world. Games Movies TV Video. After [N], head right past a backwards-pointing arrow of bananas. A Zinger is after each of the ghostly beings. In a higher area of land ahead, another Klobber can be found. and head to the left. You will have to Use the barrel to break the right to pick up The overworld map of Crocodile Isle, without depicting The Flying Krock, as seen in the SNES version. Use the team-up "A"-throw to get to the hook that is visible at the top head to the right. A DK Barrel is also here. This is an easy level compared to what awaits. Donkey Kong Country 2: Diddy's Kong Quest - 102% TAS by Comicalflop, Dooty & NxCy. If they jump on the target from the final rope in the level, they win a prize. the other Completing the entire game with that cheat code activated does not increase the completion rate above 102 percent. They automatically obtain the Golden Feather, which is floating directly beneath. https://www.youtube.com/watch?v=DrIkeYX4dfo, https://www.youtube.com/watch?v=zCuWM1_2MMs, https://www.youtube.com/watch?v=lstF9US_UrI, https://dkcspeedruns.com/mediawiki/index.php?title=King_Zing_Sting&oldid=14362, Optimal: 7/10 (but don't sleep on the King). The Kongs can obtain the letter O by either jumping from the rope or by using. Entry - BONUS           Stronghold           DK coin Grove - There is 1 DK Coin and 2 Kremkoins to collect here. Diddy and Dixie Kong need to time their jumps in order to utilize the ropes to their advantage. Novus Ordo Five Finger Death Punch, FacebookTwitterLine
platform immediately to its left; fall slightly (1-2 monkey-widths) to use Dixie's helicopter jump to get the DK coin. A 3D rendered artwork of a glade-like portion in Gloomy Gulch, which is perhaps Ghostly Grove's, judging by the colors used. the three hornets, hold "up and left" on the control pad and you will get           The hero on top can be thrown as a weapon against regular enemies or used to reach items and high areas. Two ropes placed in it can assist the duo in crossing. Donkey Kong Country 2 – Golden Feather FAQ ... O O M Y G U L C H ----- ##### Ghostly Grove ##### After you walked past a klobber and a T.N .T klobber jump in the abyss. This level is set in an eerie forest and marks first appearance of the ropes. Well, you see, the DK Coin is one of the prizes at the end goal, but it appears for only a short amount of time. "Donkey Kong had been relaxing quietly on the beach when he suddenly and mysteriously disappears over the night. Clubs In Toronto In The 80s, All Games » Game Boy Advance » Donkey Kong Country 2. Save my name, email, and website in this browser for the next time I comment. The heroes are capable of climbing ropes at faster speed when compared to the SNES version. There is an opening on the bottom of the level, below and a few screens After first Kackle area, jump up to an upper track that leads to a tunnel. After crossing a small gap that follows the two Kremling enemies, the heroes find themselves on a large area of land with two Klampons on it. The DK coin is well hidden in this level. Donkey Kong Country Speedrunning Wiki. They can be used to climb to a high ledge that leads onto a straight pathway. Cranky's Surprise Pirate Panic Free Lockjaw's Locker 1 Coin Mainbrace Mayhem 2 Coins Pirate Panic 3 Coins Gangplank Galley 4 Coins Topsail Trouble Free -Cranky's Surprise- With my newly acquired wealth from Donkey Kong Country, I have bought this bird. The coin is Entry - BONUS                               In the "house" just before the first Klank leaves the track. With your help, I'm sure we can turn him into a champion racing bird. After collecting the first Kremkoin, use the team-up toss upwards at the They also not longer "walk" to a higher elevation to follow their jump occasionally. It is also the first area of Gloomy Gulch. A pair of ropes are in the air above the Klaptrap-like foes, but they do not appear visible for more than a few seconds. Dap Roof Sealant, This turned out better than I thought. - There is 1 DK Coin and 2 Kremkoins to collect here. Alongside Zingers, Kutlass, Klampons and Krunchasappear in this stage. A variety of aerial and land enemies are featured in Web Woods. After the second Squawks after the continue barrel, go left past a Spiny Entry - BONUS Just below and left of the end target. Entry - DOOR; Game - FIND After passing a small gap, the heroes approach a Klobber on a platform. Kremkoin About a half screen to the left of the "no Squitter" sign, use the web. Van Rysel Edr, Shortly after passing the first pair of Krunchas, the Kongs can find a rope and the letter O floating above the Spiny. end of the rope, a Kudgel's bottom. If the Kongs cross this and reach land, they can find another Klobber and two mighty Krunchas on raised piece of land. pit, go left under Swimming returns, with the ability to get on land and return to water between sections of stages. and to the right, following the trail of bananas. Donkey Kong Country 2’s story takes place right after the first game. For most of the level, Squitter must cross over huge pitfalls, which he can o… Diddy and Dixie Kong need to time their jumps in order to utilize the ropes to their advantage. leislonjose. Kremkoin Also straight up from the entry point, below the first Kremkoin door. A summarized version of this story can be read below. no longer be able to get to the gap and jump downwards). Aside from ropes, Kabooms also debut in this level. to the right to should now have: 24. A Zinger stands in their way as they travel over the pit, which is followed by a a flat piece of land with two Kabooms on it. The Star Barrel is nearby immediately after a Spiny in a small alcove. Each level has: one super secret (the DK coin), one to three other secrets you "have to" find (the bonus rooms), and other, less important secret items (banana coins and free guy balloons). A second rope is above a prickly Spiny found in a small alcove. Artwork of Diddy and Dixie Kong riding a Skull Cart and being chased by a, Artwork of Diddy and Dixie Kong exploring a gloomy castle, and being pursued by a. Your email address will not be published. The movement pattern for dodging the spikes is very important, because it leads the bee to the top right of the screen sooner, allowing his next cycle to begin faster. Ghostly Grove is one of three levels that takes place in a forest. Follow a fast cannonball back to the left until it hits a A new character, Dixie Kong, replaces Donkey Kong.

The game features are improved from Donkey Kong Country's, with better graphics, more enemies and animal buddies, harder stages and additional depth. Republican National Committee Address, A barrel and a lone Klobber can be found immediately after the pit. Jump up as For most of the level, Squitter must cross over huge pitfalls, whic…           In the SNES version, when they are visible, Warp Barrels are themeless barrel cannons. Ghostly Grove is … Luckily, one of these ghostly objects is present in the gap, although a Zinger is near it. A speedrun of Ghostly Grove. As its name suggests, Squawks's Shaft features Squawks the Parrot, who makes his in-game level debut. It is the successor to DK Attack from the Game Boy Advance version of Donkey Kong Country. (Following the normal path: from the entry point you go across the level Infuses equipment with a spiritual aura. They cannot hang onto them long, as the ropes might disappear before they get off, thus making them fall. Once it is crossed, the heroes can reach a large area of land with a Klobber and a Kaboom on it. If the two friends manage to cross, they can find the End of Level Target on a solid piece of land. platform immediately to its left; fall slightly (1-2 monkey-widths) to entry point. barrel that's off However, all bosses have a unique stage and not all are simply bigger versions of regular enemies. Finish Ghostly Grove as fast as you can in Diddys Dash. Donkey Kong Wiki is a FANDOM Games Community. Jcb Teleskid Review, the Kannon. Anasazi Social Structure, A rope must be used to cross. Kremkoin                     Several ledges that lead the heroes to a higher elevation are ahead with additional Klampons marching along them. Directly to the right of the second group of three Klomps in the level. sent to the first Kremkoin level. Fwb Never Initiates, Ghostly Grove is the first stage in Gloomy Gulch, the twenty-seventh stage in Donkey Kong Country 2: Diddy's Kong Quest and the twenty-sixth in Donkey Kong Land 2. right to bonus When continuing a game, the cheat code must be inputted again. Register Start a Wiki. then other items, you will have to time your landing very carefully. Near the start of the level, the letter K is hovering over a small gap with a Klampon and a Spiny. 184 Pages. Krooks. In this level you will encounter ghost ropes. This barrel can be reached by Dixie using her. Donkey is held hostage in exchange of the Kong family’s Banana Hoard. John Lewis Return Airpods, However, it should be noted that some elements were tweaked in the remake.It was a relaxing, sunny day on Donkey Kong Island. The letter K floats above the dangerous foes. across the entry DK coin Gallery Click to enlarge “ Double-click to apply to an unused infusion slot. This page was last edited on April 6, 2019, at 01:59. the           through the DK coin From the continue barrel, fly to an arrow of bananas pointing downward. Bayou - There is 1 DK Coin and 2 Kremkoins to collect here. They can obtain the. In the second half, the Kongs must ride Squawks. Seaside And Beyond Fins, Ghostly Grove is the twenty-third level of Donkey Kong Country 2: Diddy's Kong Quest. Under the sail that the end target sits on. There are 5 DK coins and 11 Kremkoins to collect here. The Kongs must jump into the center of the pit, where they are immediately caught by a hook. Donkey Kong Country 2: Diddy's Kong Quest was to have a lot of elements that were later scrapped out of the final version of the game. A Ghost Rope in the Ghostly Grove stage as seen in the SNES version of Donkey Kong Country 2: Diddy's Kong Quest. Use Rambi's special attack ("A" button) to open the left-hand side of a           Both heroes also ride on the animal buddies together. Kaptain K. Rool's kidnapping note found in the stage Pirate Panic, in the SNES version. The wall is marked with a leftward-pointing arrow of bananas. For half of this stage, the player transforms into Rambi. Open the chest for           Ahead, the Kongs can find a wobbling DK Barrel in front of a Kloak, who throws Spinies at them. To search an expression, simply put quotation marks around it. He asked for Donkey Kong to join him, but the hero simply continues lounging. Gordon, Gino & Fred 123movies, Diddy Kong defeats a Zinger with a TNT Barrel, Dixie jumping toward the End of Level Target. Fully Kiosk Ios, climb up, jump to the shaft to the right (carrying the Kannonball) to kill the middle Krook; Ghostly Grove is the first stage in Gloomy Gulch, the twenty-seventh stage in Donkey Kong Country 2: Diddy's Kong Quest and the twenty-sixth in Donkey Kong Land 2. They are located just before a pair of Krunches, who are both found on pieces of land at different elevations. You'll see what I mean in "Ghostly Grove" and "Klobber Karnage"! Kremkoin your car passes BARREL; Game - FIND. The bananas form a circle, which has the invisible letter G within it. Squawks's Shaft is the first level to have Krooks, who are one of the most common enemies in the level, aside from Zingers. to the right. While relaxing at the beach, Donkey Kong is kidnapped by Kaptain K. Rool (an alter ego of the first game's villain, King K. Rool) and held for ransom for the Kongs' banana hoard. It is preceded by Hot-Head Hop and has Lava Lagoon come after it. There is a small alcove in the ground near here with a Klampon and a Spiny in it. A Klobber also waits in its barrel at the edge of a cliff just ahead. Head straight up from the entry point (use the team-up "A"-throw to get Entry - OPEN DOOR; Game - FIND.

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